Giant Ant Outside
 

OUR STUDIO

 

We live and work in beautiful Vancouver. We like it here. Our studio is located in historic
Strathcona. Stop by for a cup of coffee or a steamed bun.

 

LET'S CHAT!

 

961 E Hastings
Vancouver, BC, Canada
V6A 0H1

604-408-2099
HELLO@GIANTANT.CA

NEW BUSINESS

Teresa Toews
Head of Production

TERESA@GIANTANT.CA

TORONTO

Lisa Batke
Hesty Reps

LISA@HESTYREPS.COM

 
 

 

WORK HERE

We're always interested in meeting smart people of all specialties who love what they do. Specific
immediately-required roles will be listed here. If you want us to keep you in mind when we're looking
for someone more like you please CLICK HERE AND FILL OUT THIS FORM, and we’ll know where to find you.

 
 

ANIMATION PRODUCER
You know the heck out of animation, and have some fave freelancers in your rolodex. You know that there are twice as many ones as there are twos. You know the difference between a gig and a rig, and between render and a bender. You’ve heard the term H264. You’re great with clients, and just as good with artists. You’re never a jerk… unless someone really really deserves it.

3D GENERALIST

You're an artist, but also a bit of a nerd. You're good at things like modelling and shading and animating and you're used to planet mo-graph where you're not in a tiny silo on one part of the assembly line. C4D and Octane are weapons you don't shy away from. You're keen to make 3D things that look like 3D things, and also 3D things that help us make 2D things feel more special. You might even know your way around some code; you're a nerd, remember?

ANIMATION INTERNS
Oh man, you are gonna be so good, but you might have some things to learn. Come hang out with us for a while; maybe we'll teach each other some things. Interns are fully integrated, no coffee making unless you're thirsty. 

CEL ANIMATORS
You think good things come on twos. You can draw your way out of a wet paper bag, and then some. You know what we mean when we say things like ‘pose to pose’ and ‘symbols’ and ‘tie down’. Well, if you do, we want to tie you down (to a chair, at our office).

2D ANIMATORS
You're kind of a big After Effects deal. You've been around the metaphorical block. You can make balls bounce. You can make cubes bounce, even; you're that good. You can comp them to bounce anywhere your heart desires, using an expression or two to do it. You might even know some cel. That'd be nice, too.