Shhh -
The Game That Never Was

Game Art and Trailer
2017

We had the great pleasure of working with an un-named (and wonderful) game studio on the design for a new release. The game was ultimately shelved, but the trailer we made lives on along with a couple of game design snippits! But only right here on our website.

 
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So. Many.
Backgrounds.

We had a Photoshop background bonanza, and then cut them up, moved them around, 3D modelled them and camera projected them. We abused these poor PSDs in myriad ways to achieve the goals of each individual shot.

 
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Mixing techniques.

We had great fun combining all the techniques we could get our hands on. We love it when you watch a spot and wonder: how exactly was that made?

 

Game Art Development -

 
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Evolving complexity.

After we embarked on the design of The Game That Never Was, it became clear that our eyes were bigger than our refresh rates.

As a result the art evolved from something very complex into a simpler, more-geometric look.

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Character exploration -

 
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So many secondary characters -

 
 
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Credits -

Client: Shhh
Directed by Giant Ant

TRAILER
Producer:
Ant Baena + Liam Hogan
Creative Direction: Jay Grandin, Eric Pautz
Art Direction: Eric Pautz
Storyboard: Eric Pautz, Jay Grandin
Design and Illustration: Eric Pautz, Rafael Mayani, Marion Bordeyne, Whitney Lam
Compositing Lead: Diego Maclean
2D Animation & Compositing: Diego Maclean, Conor Whelan, Chris Anderson, Shawn Hight, Matt James, Henrique Barone, Nicholas Ferreira, Henrique Barone
3D Character Animation: Anthony Vincent, The Sequence Group
Rigging: The Sequence Group
Music & SFX: Ross Wariner, Cody Uhler

GAME DESIGN
Producer: Liam Hogan
Creative Direction: Eric Pautz, Jay Grandin
Art Direction: Eric Pautz
Design+Illustration: Eric Pautz, Marion Bordeyne, Benjamin Flouw, Rafael Mayani, Diego Maclean, Conor Whelan, Shawn Hight, Henrique Barone 
2D Animation: Henrique Barone, Conor Whelan, Shawn Hight
3D Model+Rig: Nicholas Ferreira, Diego Maclean, Matt James, Gene Carlo Magtoto, Jose Linares Lopez